Character SFX & VO Design

Shadow Fiend - DOTA 2 [Sound Redesign]

Dark, spectral signatures for abilities and voice—tight, gritty layers that slam without masking callouts.

Project Overview

Project Goal

Develop a cohesive SFX+VO palette that conveys menace and clear ability reads.

Our Approach

Used noisy spectral tails, low-mid body, and short pre-attack cues for timing. Processed VO with layered whispers, widening, and harmonic saturation.

Outcome

A recognizable, heavy kit that stays articulate in team-fight chaos.