Game Sound Design

Horizon Forbidden West [Sound Redesign]

Mechanical creature impacts and traversal cues tuned for wide outdoor scenes with cinematic dynamics.

Project Overview

Project Goal

Sell machine weight and environment scale while keeping traversal and combat readable.

Our Approach

Layered servo whines, metallic stress, and debris with tight footstep articulation. Managed long tails with ducking and EQ automation to preserve clarity.

Outcome

A cinematic yet controlled pass that enhances spectacle without masking gameplay information.